Android & iOS Games — Melbourne
Worlds that fit in your pocket.
QuestSentinelForge crafts original mobile games with tight touch controls, hand-built worlds, and quests that keep going. Built in Melbourne, played everywhere.
+61 3 9654 2849
The studio
A small Melbourne studio with a stubborn love for handmade games.
We started in a warehouse off Lonsdale Street in 2016 with two programmers, one artist, and a shared refusal to ship anything that felt cheap on a phone.
Every QuestSentinelForge title begins with a single mechanic we can't stop playing. We prototype on real devices from day one, because a game that feels great on a monitor can fall apart the moment it lives in a commuter's hand on the Route 96 tram.
We own every layer — engine tooling, art direction, original scores, and live-ops. No off-the-shelf template kits, no recycled asset packs. When you download one of our games, you're holding thousands of small decisions made by people who sit two desks apart.
What we do
From first prototype to a live game in players' hands.
Four ways we work — as our own studio and as a partner for teams who need mobile expertise.
Hover a card for the full breakdown
Original Game Development
Full-cycle Android and iOS titles built in-house — design, engine, art, audio, and QA across a typical 14–20 month production.
Studio-funded projects
Co-Development & Porting
We join your team to build features or port existing games to mobile with 60fps targets and full controller support. Rolling monthly engagements.
From A$18,000 / month
Prototype Sprints
A focused 3-week sprint that turns one idea into a playable, testable build on real devices, with a data-backed go/no-go recommendation.
From A$24,000 fixed
Live-Ops & Content Updates
Seasonal events, balance passes, and store-featured content drops for shipped titles, with analytics reviews every fortnight.
From A$6,500 / month
Our games
Twelve titles. Twelve worlds worth getting lost in.
Tap any cover to see what makes it tick.
Player reviews
What players say after the download.
“Sentinel's Ascent is the only game that survived my last three phone upgrades. The controls are so precise I forget I'm playing on glass. Finished 400+ runs and still finding new tower layouts.”
“Tram Line 96 made me cry on an actual tram. As a Melburnian the details are uncanny — right down to the announcement chimes. This studio clearly loves the city it's from.”
“Quiet Orbit is my wind-down game every night. No ads shoved in my face, no timers nagging me. Just a beautiful little puzzle and a soundtrack I ended up buying separately.”
“Bought Forge & Fable expecting a time-waster and lost a whole rainy weekend to it. The crafting has real depth and the offline mode actually works properly on flights.”
Stay in the loop
Get patch notes, betas, and launch invites first.
One short email a month. New titles, beta sign-ups, and the occasional behind-the-scenes from the studio floor. No spam, unsubscribe any time.
Get in touch
Pitch us a project or just say hello.
Whether you want to co-develop a game, port an existing title, or partner on something new, our Melbourne team reads every message.
- Phone+61 3 9654 2849
- Email[email protected]
- Studio56 Lonsdale Street, Melbourne VIC 3000
- Studio hoursMon–Fri, 9:00am – 5:30pm AEST







